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However, the success was short-lived as after the critical and commercial disappointments of Need for Speed: ProStreet (2007) and Undercover (2008), EA retooled the series by experimenting with various developers and gameplay styles for a few years, with two vastly different NFS games being released annually. Free-roaming environments were later added to the gameplay formula starting with Need for Speed: Underground 2 (2004) and were expanded upon in Need for Speed: Most Wanted (2005) and Need for Speed: Carbon (2006). note mainly for PCs and non-PlayStation consoles However, after seeing the success of the film The Fast and the Furious in 2001, EA decided to make EA Black Box note developer of the PlayStation 2 version of Need for Speed: Hot Pursuit 2 (2002) the series' main developer and have them move to tuner car racing in urban environments starting with Need for Speed: Underground (2003), which was a hit with consumers at the time. It started out in 1994 initially with a focus on allowing players to drive the most exotic supercars in a variety of fantastic environments for their time, with games developed mostly by EA Canada note mainly for the PlayStation 1 versions and EA Seattle. As a result, it has seen many changes and at least three reboots. Need for Speed, frequently known by its initials NFS, is a long-running and popular series of racing games published by Electronic Arts focusing on illegal street racing, and it is the publisher's oldest continually-running franchise not under their EA Sports brand.